{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/0374f776-c411-4314-95ca-bc5eb1b7b6e0/6266d1ff4b18b600134686d2?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Episode 477- Interview with Greg Foertsch","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/61b7a3fe169562ea7ce952d6/show-cover.jpg?height=200","description":"<p>Rob chats with <a href=\"https://twitter.com/gregfoertsch\" rel=\"noopener noreferrer\" target=\"_blank\">Greg Foertsch</a>, ex-Firaxis art director and founder of <a href=\"https://www.bitreactor.com\" rel=\"noopener noreferrer\" target=\"_blank\">Bit Reactor</a>, about his time on <em>Gettysburg!</em>, <em>XCOM</em>, and other seminal strategy games after getting an internship at Microprose right out of art school. Greg reminisces on his time at Firaxis, learning to turn a computer on, and how making games has changed drastically since <em>Gettysburg! </em>was developed.</p>","author_name":"VICE"}